With more gadgets available for consumers to buy, there are more ways these devices can be utilized. Business in particular has seen both positive and negative effects of the crossing of these devices for business and personal use. While mobile device management can be used to help regulate how personal smartphones, tablets and other mobile devices are used in enterprise settings, the truth is that most companies have to figure out what to do with employees that want to play games on these devices. A recent report from CouponCabin found that 51 percent of device owners end up playing games such as Angry Birds and Words With Friends.

In particular, 11 percent said they play these games more than once a day, 21 percent said at least once a day, 41 percent play once a week and 10 percent once a month or less. Tablet users are more likely to play mobile games, with 75 percent saying they do this versus 70 percent of smartphone users and 62 percent of e-reader owners. Additionally, 45 percent of adults who own a mobile device have downloaded a paid game.

"App purchases, even though they're often low priced, should be factored into an overall entertainment budget," said Jackie Warrick , senior savings adviser at CouponCabin.com. "It can be easy to hit the purchase button for an app, or for in-app features, without realizing how much you're spending. Make sure to track your purchases and keep an eye on any extras."

Regulating games in BYOD environments
For businesses worried about the bring your own device trend negatively affecting workplace productivity, network maintenance costs and security, these games are problematic. Jack Gold, researcher at IT strategy firm J. Gold Associates, told USA today that workers who want BYOD will likely need to give up something like games to allow organizations to have more control over the network.

Forrester analyst Christian Kane said organizations will continue to use MDM services to deal with these issues this year. Centrify CEO Tom Kemp, CEO of Centrify, said many businesses will likely refuse to allow games to be played on networks due to security worries. There are also concers about productivity, as many may believe employees will simply play games instead of doing work. Giri Sreenivas, mobile manager at security firm Rapid7, put it simply; "Just because you bought your device and bring it into work doesn't mean you can do everything you want with it."